I’ve leveraged wikis over the last 2 years for a wide variety of tasks, each time learning something new and valuable about how these platforms can be used. A few years ago, we used a wiki as a documentation repository for all the projects and tasks our unit was responsible. It helped a great deal if someone was sick for a workshop or had to deal with an emergency. Someone else on the team could quickly jump into the Wiki and help out. An unintentional finding during this experiment is that a wiki can help a great deal when it comes to turnover. A few people left the unit, and the new people got up to speed incredibly fast, being able to peruse the wiki and see all our projects mapped to personnel.
I’ve also used a wiki in one of my courses, where students were in teams tackling one of eleven different inter-related research topics. Phase one of the project was a basic literature review authored in the wiki. Phase 2 required each team to go out and read the other teams’ work, and create relationships between pages where the research topics intersected. The next time I teach an upper-level course, I will definitely use this assignment again.
I also use wikis for information retrieval, especially things like wikipedia and wowwiki.
So how does this play into games and learning? I first started using a wiki when I was in the Burning Crusade Beta test. If you’ve ever played WoW, often times you are toggling between the game and a web browser, checking wikis or item/quest databases to help guide your game experience. During a beta test, these databases are predominately empty because of how new the content is. With a wiki, we had thousands of people creating and editing pages as they were the first group of players to experience the new content. People were documenting quest storylines, monster types, new item drops…you name it, people were constantly in the wiki while they were playing, documenting everything. On one hand this is similar to the strategy guide scene in games, but the wiki method is MUCH faster and I would argue more accurate because many authors are contributing.
The same thing is taking place now with Dragon Age: Origins. This game came out just over a week ago, and similar to WoW I see thousands of people using this wiki to document the story arcs, races, classes, items and quests.
I refer to this type of activity as mutual knowledge construction, and I think it has huge potential value for education. But…
With games, those of us playing, and more importantly contributing to these wikis, are highly motivated. Whether intrinsic or extrinsic motivation, we are motivated to contribute to the massive collection of knowledge and information on these wikis. When I think of how to implement something like this in the classroom, this is where I struggle. In a graduate class I think this could work wonders, but in an undergraduate class, especially a general education class…I struggle to overcome the motivation barrier that I think is key to making something like this work. Hopefully this summer or fall 2010 I’ll have a chance to give this a go, asking students to collectively create a wiki over the course of the semester that both informs and motivates to dig deeper into a subject area. Once I have the assignment fleshed out, I’ll be sure to share.