Instructional Design Conversations
I’ve been following a couple blogs lately regarding the role of instructional designers, more specifically, how individuals come to call themselves instructional designers. It all started with Cammy’s post, “Who Gets to Be Called an Instructional Designer?”. I then followed some jumps to Karl’s response and Clark’s response, which stressed the importance of formal degrees and/or a wide range of background knowledge necessary to successfully practice instructional design. While I agree with both posts…there’s still elements of instructional design I find lacking (and this is coming from someone with a Master’s degree in the field).
After practicing ID for nearly 10 years now after my degree, I rarely call myself an instructional designer, but simply a “designer”. Why? I think part of it was my Masters experience at Bloomsburg, which was coupled with a lot of elearning design, which continues here at Penn State. Instructional design provides a great viewpoint into certain aspects of learning, but seems to lack emphasis on things like:
- HCI and user interfaces - create the best learning experience, but put a poor interface on top of it, and you lose the majority of your audience.
- Motivation - some models take this into account, but it’s almost never emphasized enough. Both from the standpoint of what the learner’s initial motivations might be, plus how I can build on these motivations or create new motivations.
- Engagement - instructional design seems to place little emphasis on how to actually engage the learner with the materials at hand. Objectives, examples, scaffolding, and other elements that often guide the design process do a very poor job of creating an engaging learning experience.
- Cognitive psychology - as Clark points out, a the foundations of ID are partially built on early psychology work related to learning. A colleague of mine with a PhD in learning sciences points this out as THE pitfall of most ID programs. We do a poor job of understanding the psychology of learning, particularly the context of the learning environment.
I still believe ID is extremely valuable on any project related to learning. But I’ve dealt with instructional designers who have Masters or PhDs and want to follow some ID model to a “T” for every project, and if we don’t follow the models to a “T”, it’s not good instructional design. I think this is at the heart of the point Cammy wanted to make: we need a much better balance between theory and practice in the field.
I could bend this into a game-related post, but that would take up another 5 paragraphs. Marc Prensky often muses that “game designers make better instructional designers than someone with an instructional design degree”. I don’t agree with Marc, but on some fronts, I find this very true.