James Portnow
I had the opportunity to listen to a talk by James Portnow yesterday here at Penn State. I was running a bit late, so I only caught the tail-end of the talk then a good Q&A session. Jame’s talk dealt mostly with audio and AI in video games, but the Q&A session covered all aspects of games, from working in the industry to writing various types of code. A quick look back on the notes I captured on my iPhone:
What are you looking forward to in the next few years?
- Starcraft II in terms of balance. Blizzard always does an amazing job balancing various classes within all their games, and it will be interesting to see how the races of SC2 counter one another.
- Wii 2. This could be anything from a new iteration of the Wii occurring during this console cycle, or some sort of Wii-like functionality for the Xbox and PS3 that would allow developers to port console games quickly and easily to a Wii system and vice-versa.
- Digital Distribution and the indie market. Steam is a good start, but something better needs to come along. Particularly, something that will provide better accessibility to the casual and indie game markets.
How do you feel about the secondary market of MMOs?
- Fascinating stuff. WoW alone has a $120 million a year secondary market, and Blizzard is spending $20 million a year fighting it (else it would be much larger). We have yet to see the magic formula on how to integrate secondary markets into an MMO.
- Habbo Hotel had an interesting example case study on a secondary market. HH is all about micro-transactions, where users can buy things like a couch to place inside their virtual home for, say, a dollar. The creators had the brilliant idea of re-skinning a couch to look like a dragon, calling it a “limited edition” (even though it is just bits on a screen and can be copied x infinity), and sell these for $10. They sold all 200,000 in the first day. Then the users of HH were re-selling the items at $50 a pop.
How do you feel about user-generated content? Are you worried that this will impact gaming professionals in terms of jobs?
- Anytime users want to do my job for me, GREAT! I’m more than happy to sit on the couch and collect my royalty checks.
- Some companies are already capitalizing on this, like EA with the Sims. Great case study: EA ran a contest for Sims 2, where users created various bits of content and submitted to EA as part of a contest. Part of the agreement users’ signed basically gave EA full control over all user-created assets. EA announced the winners and published a handful of new content into Sims 2, but then ONE producer and ONE engineer took all the other content users submitted and created an expansion pack for Sims 2 that sold for ~$30. The xpac sold 7 million copies. Best ROI for EA ever.
How do you feel about the MMO scene right now and WoW’s dominance?
- In a lot of ways, WoW is a step backwards for the genre. They aren’t doing anything new, there’s no innovation here. They simply perfected the formula that others have been using since the mid 90s.
- Eve, on the other hand, is very innovative. Eve is the gamer’s game, WoW is for everyone else. The reason WoW is so successful is that EVERYONE wins. EVERYONE will get to 70 eventually. With something like Eve, this just isn’t the case. It’s a very fierce competition to get to the stop, and even more difficult to stay there in Eve.
- Age of Conan MMO could be interesting. The publisher has actually come out and said “We want a small player base.” How in the world is this going to work? Smaller player base = less revenue. This seems backwards, but they must have something up their sleeve that will make this work