Publications

The Role of Virtual Worlds as a Collaborative Environment for Partially Distributed Teams - This is my doctoral dissertation, examining the use of ProtoSphere as an environment for partially distributed teams (a type of virtual team). Several teaming variables were reviewed, and a combination of quantitative and qualitative data were collected. The biggest contribution to the literature this study makes is around the variable conflict. After conducting an analysis of variance, as well as a frequency analisys on the qualitative data, it was apparent that teams could not agree on the use of the virtual world in the flow of a collaborative project. The majority of the students found the use of a virtual world “inefficient” and “disorienting”, while the minority found the use of the virtual world “engaging” and “fun” due to avatars and the immersive qualities of ProtoSphere.

Perspectives on Visualization and Virtual World Technologies for Multi-sensor Data Fusion - This paper was presented at the 2008 FUSION Conference in Cologne, Germany. My contribution dealt primarily with an analysis of current virtual world platforms that could be leveraged to create an ad-hoc community of analysts around certain knowledge domains. Specific examples are provided in the article. Article citation:
C. M. Hall, D. L. Hall, S. A. H. McMullen, M. J. McMullen and B. K. Pursel, “Perspectives on visualization and virtual world technologies for multi-sensor data fusion,” in Proceedings of FUSION 2008: the 11th International Conference on Information Fusion, Cologne, Germany, June 30 – July 03, 2008

Prospects for a Community of Analysts (in progress) - This is a book chapter that builds upon the above conference proceeding. The chapter examines how virtual worlds could be leveraged by analysts in various fields. The chapter also explores how analysts leverage wikis for collaboration, and how that model and workflow might transfer into virtual worlds.

Designing Learning Spaces in Virtual, Immersive Environments (in press) - this is a contribution to a book by Karl Kapp and Tony O’Driscoll, titled “Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration”. My contribution talks specifically about the balance of familiarity vs. usability when designing learning environments in 3D spaces like Second Life. Several examples are provided.

Online IST 302: IT Project Management - I authored the introductory topic to this Online course for the College of Information Sciences and Technology, offering a high-level overview of project management concepts such as the triple constraint and project scope.

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